“I really do like the Xbox ecosystem, and I want to see it do better, especially since it plans to acquire even more studios through Activision Blizzard.” Although it remains to be seen what else PlayStation may have in store for 2022 from a first-party perspective beyond Ragnarok, the company’s track record does speak for itself. During this time, it’s also been toiling away at Spider-Man 2 and Wolverine. We’ve also had the likes of Ghost of Tsushima and The Last of Us Part II drop in the past two years. And before that, PlayStation-owned Insomniac put out two popular games in under a year: Marvel’s Spider-Man: Miles Morales in November 2020 and Ratchet & Clank: Rift Apart the following June. PlayStation released Guerrilla’s Horizon Forbidden West in February and Polyphony’s Gran Turismo 7 to much acclaim (although the latter has suffered from poor business practices). But the difference is that they have other games to fill the void. Indeed, PlayStation and Nintendo have both suffered delays, most notably with the former’s God of War: Ragnarok (from 2021 to 2022) and the untitled The Legend of Zelda: Breath of the Wild sequel (from 2022 to 2023). Even Ninja Theory’s Hellblade II, which appears to be the most far along, was unveiled a year-and-a-half ago and we still don’t know too much about it.Īgain, game development is hard and COVID certainly didn’t help, but those defenses only go so far, especially when the competition is still managing rather well. Playground’s Fable, Rare’s Everwild, The Initiative’s Perfect Dark reboot and Undead Labs’ State of Decay 3 have all had particularly bumpy development cycles since being announced years ago, and we’re seemingly still years away from all three as a result. Halo Infinite was delayed an entire year after a prolonged development cycle, and while its campaign was all-around great, the multiplayer has suffered significantly from a dearth of new content and various technical issues. While that’s certainly still true, it’s harder to be so bullish with the big, recurring disclaimer of “the games are coming, we just have to keep waiting.” After all, we’ve seen this happen a lot as of late. In 2020, I wrote about how Microsoft’s rapidly growing Xbox Game Studios has a lot of potential. In any case, it’s frustrating that we’ve been having this exact conversation for years now. While Microsoft has confirmed a big E3-like ‘Xbox & Bethesda Games Showcase’ for June 12th, it remains to be seen what will come out of it. With both titles now pushed out of the year, that seemingly leaves Xbox’s 2022 lineup barren. Redfall, a single-player and co-op vampire shooter from Arkane, was originally set to be Xbox’s big summer game, with Bethesda Game Studios following up with Starfield - a mysterious sci-fi RPG - on November 11th, 2022. Therefore, the problem isn’t that these two games were delayed, per se, but rather, what that means for the rest of Xbox’s catalogue.
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